![]() ![]() Fixed an issue where AI’s were accumulating stress by being followed by an opponent in the pitlane.Reduced bigly the probability of stress induced mistakes by AI’s.Formula RaceRoom 2 and Formula RaceRoom US have a special pitting system allowing them to perform fast pitstops.Cars no longer hover a few cm above the track.Fixed TV cameras at the bridge and gantry areas for Nordschleife Tourist layout.Fixed a bug where H-pattern gearbox cars would receive delays for both up and downshifts.Temporarily disabled the rendering of particle clouds.Shortened the distance at which lower poly car models are used.Fixed an issue where the Startup Argument that was set for RaceRoom in the Steam client wasn’t being used when launching game from an external link.Added three bindable keys to modify the user’s headset translations multiplier, which alters in-game head movement and eye-to-eye distance.Multi-threaded some of the rendering to improve performance.Rendering through coupled draw calls to improve performance while also taking care of the issue reported that objects and cars would appear 2D from time to time.Fixed so multiplayer replays are now marked as such in the Media Hub.Fixed issue with DRS animation not working in race sessions for opponent cars.Fixed issue with MP results taking a long time to arrive when running a dedi locally where backend communication fails.Various fixes to some inconsistencies that was occurring on certain IPv4 to IPv6 mappings.Fixed an issue where a time penalty for a non performed drivethrough had no effect on results.Fixed the issue where a player's contact shadow was being left on the track after disconnecting from the server.Fixed a crash that happened in Single Player championships if the player clicked the pit preset button and then the continue to next race button before game entered the pit preset menu.(Stowe Long is a good example of where pitlane could be exploited to shortcut the first chicane) Made lap times go invalid if player is speeding in the pitlane, so you can’t get fastest lap that way.Fixed an issue where on certain tracks the result timing was showing A.I. ![]()
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